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America can work for any play style, but never really shines compared to other choices.

Special Ability: Ships of the Desert: Caravans gain 50% extended range.

The double oil benefit is far more important than it might seem, but you will not notice it until the late game.

Oil is a requirement for many of the stronger units in the late game, and allows you to field large numbers of carriers and bombers.

The former owner must already have discovered the technology, this must occur through military conquest and can only happen once per city. Is a melee siege unit rather than ranged, but does not require set-up. Once filled, this gives 10XP to any units trained in the city. Rush to Siege Tower technology and if you can get your Siege Towers in range of enemy cities, you’re pretty much unstoppable. This ability allows Austria to absorb a City-State completely, taking over all buildings, units, unique resources – everything.

Strength 12, Cover I promotion (ranged defense), 1 to sight, 200% bonus vs Cities and most important of all: any units within 2 hexes gain 50% attack bonus vs Cities. These units are devastating to cities and if supported with the right units are close to unstoppable as they can turn mediocre siege units into more than adequate ones. As long as you can sustain this with your happiness and gold income, you can make huge leaps forward in terms of economic and production power.

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Don’t be too tempted with the additional range of caravans as trade routes over land are nowhere near as lucrative as those by sea.

When I first started playing Civilization 5, one of the first things I looked for on the internet was a list of all civilizations and their leaders.

I found a few, but none of them gave a convenient list of each civ, their leader, the unique trait and the special buildings and units they provide.

) in addition to the normal flat 2 food the Water Mill already provides. This is a fantastic building, but extremely situational.

Comments: Sacrificial Captives is a rather unusual ability, but the culture you acquire from killing enemy units can really add up in the long run.

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  1. A guide to all Civilizations in Civilization 5 - including their unique bonuses, special buildings, unique units and general recommendations for each Civ.

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